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09 Oct
Storylines SuperMonis


Hi everyone,

We are excited to announce that our new storyline feature is now ready! This feature will allow plot owners to create unique storylines that can be viewed by everyone in chat rather than having players use signs to write out their story. This feature will also allow making changes to your storyline a much easier task as you will be able to make edits to individual lines just by clicking on them!

Creating a storyline
To create a storyline use: /storyline create <storylinename> <linenumber> <text>
<storylinename> is where you name your storyline.
<linenumber> is where you specify the line of text you are creating.
<text> is where you write your story in.

Here's an example of me creating a storyline named brookhaven where I use up 7 lines:
/storyline create brookhaven line1 &e&nWelcome to brookhaven!&f There's lots to discover at
/storyline create brookhaven line2 the &5tavern &fbut before you can begin your journey
/storyline create brookhaven line3 you are approached by a &4gang &fwho are looking
/storyline create brookhaven line4 for trouble and you are there &afirst target&f. It is
/storyline create brookhaven line5 up to you to &6fight off these thugs by using
/storyline create brookhaven line6 whatever &dresources &fyou...


Hi everyone,

I'd just like to personally thank everyone who submitted a build for this competition. We had a lot of great submissions but in the end there can only be three winners! Don't worry though, if you didn't win there's always next time. I'd like to thank our judges @Naariii, @retortive and @wondcr for doing an amazing job at organising the competition and all the entries.

In First Place... @HxppyDays!






In Second Place... @Jibrile!






In Third Place... @ImIllegal_!






We will be contacting the winners and asking whether they would like to give their rank to a friend or use it on their own account.
That's all for now, hope to see you all in the next build competition :)
24 Sep
1.16.3 Update SuperMonis


Hi everyone,

The 1.16 update is finally here! We are excited to announce that the server has officially updated to 1.16.3. This thread will mostly cover the worldedit commands that work, commands that are not yet supported, new /inspect plugin, chat filter progress and new features we plan on adding to the server this year.

Important note: /plot home <name> will no longer work and you will need to use /plot visit <name> to visit the plots of other players.

WorldEdit Implemented Commands
As of now this is the list of WorldEdit commands that will work on 1.16:
  • //set
  • //copy
  • //paste
  • //cut
  • //rotate
  • //flip
  • //walls
  • //faces
  • //replace
  • //undo
  • //redo
  • //center
  • //pyramid
  • //cylinder
  • //sphere
  • //hsphere
  • //hpyramid
  • //hcylinder
  • //drain
  • //removeabove
  • //removebelow
  • //fixwater
  • //removenear
  • //snow
  • //thaw
  • //line
  • //hollow
  • //overlay
  • //smooth
  • //mask
WorldEdit Implemented Brushes
As of now this is the list of WorldEdit brushes that will work on 1.16:
  • //brush sphere
  • //brush cylinder
  • //brush smooth
  • //brush clipboard
Commands that do not work yet
These commands will not work correctly yet:
  • //setbiome
  • //fill
  • //gmask...
21 Aug
Server Progress - 21/08/2020 SuperMonis


Hi everyone,

A lot of progress has been made towards the 1.16 update and I'd like to share the current progress that has been made along with what has yet to be finished. I would like to thank you all for being patient with us so far. Please make sure to read the entire thread as it will give some detailed information on what is working and what is not working. For more regular updates I would advise people to join the discord with: https://discord.com/invite/WxyCR49 and view the #changelog channel.

WorldEdit Implemented Commands
As of now this is the list of WorldEdit commands that will work on 1.16:
  • //set
  • //copy
  • //paste
  • //cut
  • //rotate
  • //flip
  • //walls
  • //faces
  • //replace
  • //undo
  • //redo
  • //center
  • //pyramid
  • //cylinder
  • //sphere
  • //hsphere
  • //hpyramid
  • //hcylinder
  • //drain
  • //removeabove
  • //removebelow
  • //fixwater
  • //removenear
  • //snow
  • //thaw
  • //line
  • //hollow
  • //overlay
  • //smooth
WorldEdit Implemented Brushes
As of now this is the list of WorldEdit brushes that will work on 1.16:
  • //brush sphere
  • //brush cylinder
  • //brush smooth
  • //brush clipboard
Lighting
Calculating the correct lighting to apply on such large WorldEdit...
14 Jun
Server Progress - 14/06/2020 SuperMonis


Hi everyone,

This post is just to give another update on the current situation with the chat filter and 1.15.2 progress.

Chat filter
A few threads have been popping up along with discussion on the server about how the chat filter needs fixing, we know it is a problem and we will be improving it this year after 1.15.2 is ready but this is not an easy thing to fix. A lot of players are having their messages blocked due to two words forming a bad word, an example would be: "as seen on tv". There is nothing inherently wrong with this message but the first two words combined will form a blocked word. In these scenarios the filter needs to be aware of exceptions to this rule, so "as seen" would be added to the filter as a phrase that should be allowed. We need to do this for every phrase that is not inherently bad but is being blocked. Every time a word is blocked by the filter it is logged so that we can then see what phrases are being blocked and what needs exceptions. This is not a plugin that can be fixed in a week, this is something that we need to develop over time to become smarter and we can do that by analyzing what phrases are being blocked and teaching the filter to allow them. At face value a filter seems simple, but it gets a lot more complex when you start dealing with phrases...

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