Hi everyone,
Lighting glitches have become a bigger problem ever since we updated from 1.13 however some significant performance improvements have been made with the lighting engine on the server which is why I am now confident that there should be no problems with giving all players access to fix lighting glitches on a plot. This thread will list the limitations of the fixlighting command and also explain changes to how WorldEdit will deal with lighting.
How to fix lighting glitches
The new command to fix lighting glitches is
/fixlight <radius>
The maximum radius you are allowed to specify is
25
You can only run this command once every
30 seconds
You can only fix lighting glitches if you are the
owner of the plot
WorldEdit and lighting
Previously we were setting every chunk section that WorldEdit modified to have its skylight level set to 15, this would make things bright even though they are not supposed to be.
Here's an example:
WorldEdit will now correctly light every chunk section it modifies.
Here's an example:
Plot clear light glitches
At the moment plot clearing does not use the new lighting engine that we are using in...