Creative Fun 1.11 Update

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Hi all,

This is just an update on the current status of the server. We've moved to full 1.11 in what I would say was a fairly smooth transition and changed the build hub spawn. 1.11 introduced some new mobs which will shortly become available for donators. Llamas, vindicator and evoker pets have already been added but expect to see husk, vex and stray available soon along with other mobs that are currently unavailable. Disguising as these mobs will also be possible.

There have been multiple reports of players distributing modified items and we have put in place new measurements which will now automatically remove these items when they are used. While it may seem fun to be able to run with super speed please understand that this can ruin the game-play experience for certain roleplays which I have received many complaints about.

On rare occasions there can be issues where the server may disconnect lots of players at the same time due to a connection failure which results in the hub becoming full and commands running slow. In a few days we plan to add multiple hubs to avoid the issue of the hub becoming full on server restarts/crashes along with making commands more stable in this type of event.

The recently added command which is /heads has received a lot of positive feedback so we'll be updating it every so often to include even more heads. In the past two weeks we've added 150 new heads to the list. In terms of new features for the server we are currently experimenting with VoxelSniper (a terraforming tool) and hoping to have it available alongside worldedit in the upcoming month.
Hi all,

This is more of a progress report thread rather than a server update thread. We've recently reset all the player data on the server which includes homes, seen, friends, cf coins and name colour. We hope that this time there won't be any game breaking bugs such as not being able to speak in chat, not being able to remove certain friends, not being able to add certain players and friend lists deleting at random. Doing /seen on players will now show all previous usernames from this date forward unlike before where it only showed one. The website software has also been updated and redesigned to add new features and work very well on mobile devices.
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We've also given access to the AD Styler which will allow you to customise the colours on the website to whatever you find to be your preference. We also plan to update from using http to https displayed in the link which may result in the forums being unusable for a few hours on Wednesday.

On a separate note, I've found that a lot of players find the current /head system very limiting when it comes to spawning decorative heads. This is why in a few days we plan to add a new command called /heads, this will bring up a gui with 2000+ decorative heads to choose from split into multiple categories and will not have any cooldown restriction put in place. These categories may include but are not limited to: pokemon, furniture and food. In addition to this, selling plots on the store is EULA compliant so we plan to give users the option to pay $10 per plot in the upcoming weeks where the max plot limit does not apply. This is a good way to make up for the recent removal of the unban and unmute options from the store. We currently have a large amount of plots on the server so it has been decided that if a plot is not built on within a whole month it will be cleared, this is because we've had our creative servers up for a long time and while before it wasn't...
WorldEdit logging and rollback
All players now have access to our new worldedit logging tool, it's similar to /inspect but with a few changes. Use /check to gain access to the tool but keep in mind that this will not give you a designated item but will bind the tool to whatever you're holding. In the example below I'll be explaining how to use this tool effectively to find and fix worldedit grief.

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The picture above shows a build which hasn't been destroyed and it's in perfect condition.

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The picture above now shows that the same build has been partially destroyed by a worldedit command from someone who isn't the plot owner.

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In this situation you should use /check and this bounds the logging tool to my hand because I wasn't holding anything in my hand when running the command. For simplicity I would recommend that you bind the tool to your hand and not a block.

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Because the build is partially destroyed we can assume someone used a worldedit command to destroy the build so by right clicking on a block that was right next to a block that was removed in worldedit we can see that "SuperMonis changed planks:1 to air 2m 16s ago" At this point you should remove the user who griefed you from your plot as a safety measure. If someone used WorldEdit to change your whole build into something like wood for example, this is when you would left click on the blocks that were created with WorldEdit to find out who did it.

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The command syntax to rollback worldedit is //frb <user> <radius> <time> where you must specify the user, radius and time depending on your grief. If the plot owner in this example was BasicAly, all she would have to do is //frb SuperMonis 200 15m and the build will be restored however if...
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